Pathfinder Society Anchorage/Wasilla
Athrax (The Mad Bomber)
Athrax (The Mad Bomber)
Male kobold alchemist (alchemical trapper) 4 (Pathfinder RPG Advanced Player’s Guide 26, Pathfinder RPG Bestiary 183, Pathfinder RPG Monster Codex 128)
LE Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +9
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 29 (4d8+8)
Fort +6, Ref +8, Will +2; +2 trait bonus vs. effects that cause sleep or paralysis, +2 bonus vs. poison
Resist poison resistance
Weaknesses light sensitivity
Speed 30 ft.
Melee +1 shortspear +4 (1d4)
Ranged bomb +8 (2d6+3 Fire)
Special Attacks bomb 9/day (2d6+3 fire, DC 15)
Alchemist (Alchemical Trapper) Extracts Prepared (CL 4th; concentration +7)
2nd—fire breathAPG (DC 15), spider climb
1st—bomber’s eyeAPG, disguise self, expeditious retreat, shield
Str 9, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Base Atk +3; CMB +1; CMD 14
Feats Brew Potion, Extra BombsAPG, Point-Blank Shot, Throw Anything
Traits blood of dragons, meticulous concoction
Skills Acrobatics +4, Craft (alchemy) +12 (+16 to create alchemical items), Craft (traps) +14, Escape Artist +7, Knowledge (local) +7, Perception +9, Spellcraft +10, Stealth +13; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Undercommon
SQ alchemy (alchemy crafting +4), bomb trap, mutagen (+4/-2, +2 natural armor, 40 minutes), poison use, swift alchemy, trapfinding +2
Combat Gear boro bead (1st level)UE, potion of bear’s endurance, potion of cat’s grace, potion of cure light wounds (2), potion of cure moderate wounds (3), potion of jump, potion of spider climb, alchemist’s fire (3), itching powderUE, smokestick (2), tanglefoot bag; Other Gear +1 shortspear, cloak of resistance +1, a glass with a beetle drenched in honey, alchemical results journal, alchemy crafting kitAPG, formula bookUE, masterwork tool, masterwork tool, non-functional wayfinder, 110 gp
+1 shortspear – 0/1
Alchemist’s fire – 0/3
Bomb 2d6+3 (9/day, DC 15) (Su) – 0/9
Boro bead (1st level, 1/day) – 0/1
Itching powder – 0/1
Meticulous Concoction (1/day) – 0/1
Potion of bear’s endurance – 0/1
Potion of cat’s grace – 0/1
Potion of cure light wounds – 0/2
Potion of cure moderate wounds – 0/3
Potion of jump – 0/1
Potion of spider climb – 0/1
Smokestick – 0/2
Tanglefoot bag – 0/1
Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+3 (9/day, DC 15) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Bomb Trap (40 minutes) (Su) Use one of your bombs to make a trap.
Darkvision (60 feet) You can see in the dark (black and white only).
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.