Stigur Ironclad

Description:

Stigur Ironclad
Male dwarf gunslinger (musket master) 12 (Pathfinder RPG Ultimate Combat 9, 50)
CG Medium humanoid (dwarf)
Init +10; Senses darkvision 60 ft.; Perception +19


Defense

AC 27, touch 21, flat-footed 17 (+6 armor, +1 deflection, +6 Dex, +4 dodge)
hp 89 (12d10+13)
Fort +11, Ref +17, Will +11; +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.), +2 vs. poison, spells, and spell-like abilities, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Defensive Abilities defensive training, nimble +3; Resist fortified drinker

Offense

Speed 20 ft.
Melee +1 dwarven waraxe +15/+10/+5 (1d10+3/×3)
Ranged +1 distance musket +21/+16/+11 (1d12+9/19-20/×4)
Special Attacks deeds (bleeding wound, dead shot, deadeye, expert loading, fast musket, gunslinger initiative, lightning reload, pistol-whip, quick clear, startling shot, steady aim, targeting), grit (4), hatred

Statistics

Str 14, Dex 24, Con 12, Int 12, Wis 18, Cha 10
Base Atk +12; CMB +14; CMD 36 (40 vs. bull rush, 40 vs. trip)
Feats Clustered ShotsUC, Deadly Aim, Dodge, GunsmithingUC, Improved Critical (musket), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus (musket)
Traits alkenstar defender (mana wastes), fortified drinker
Skills Acrobatics +17 (+13 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +4, Craft (alchemy) +5, Craft (firearms) +16, Knowledge (engineering) +8, Knowledge (local) +16, Knowledge (planes) +3, Linguistics +7, Perception +19 (+21 to notice unusual stonework), Sense Motive +6, Survival +19; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Ancient Osiriani, Common, Dwarven, Hallit, Infernal, Osiriani, Skald, Thassilonian, Tien, Vudrani
SQ gunsmith, musket training
Combat Gear cold iron firearm bulletUC (10), oil of silenceUC (3), potion of cure light wounds (5), potion of cure moderate wounds (3), wand of cure light wounds (45 charges), wayfinder of revelation; Other Gear +2 mithral chain shirt, +1 distance musketUC with 40 alchemical cartridge (paper), +1 dwarven waraxe, +1 ghost touch alchemical cartridge (paper)UC (45), adamantine alchemical cartridge (paper)UC (30), adamantine firearm bulletUC (20), alchemical cartridge (flare)UC (10), alchemical cartridge (paper)UC (40), black powderUC (20), cold iron alchemical cartridge (paper)UC (10), firearm bulletUC (20), silver alchemical cartridge (paper)UC (10), silver firearm bulletUC (10), scarlet and blue sphere ioun stone, tourmaline sphere ioun stone, aegis of recoveryUE, belt of incredible dexterity +6, cloak of resistance +2, cracked dusty rose prism ioun stone, dry load powder hornUC, endless bandolierUE, far-reaching sightUC, feather step slippersUE, handy haversack, headband of inspired wisdom +2, pathfinder pouch, ring of feather falling, ring of protection +1, ale (per gallon), belt pouch, candle (2), chalk, dungeoneering kit, deluxe, everburning torch, flint and steel, gunsmith’s kitUC, hammer, hip flaskUE, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 385 pp, 1 sp, 9 cp

Bio:

Stigur Ironclad

Pathfinder Society Anchorage/Wasilla Dragnmoon