Male human (Kellid) cleric of Gorum 12
CN Medium humanoid (human)
Init +2; Senses Perception +16


AC 18, touch 10, flat-footed 18 (+8 armor)
hp 87 (12d8+24)
Fort +13, Ref +8, Will +15


Speed 30 ft.
Melee +1 consecrated keen greatsword +13/+8 (2d6+5/17-20)
Ranged light crossbow +9 (1d8/19-20)
Special Attacks channel positive energy 10/day (DC 24, 6d6), destructive smite (+6, 7/day), ferocious strike, might of the gods (+12, 12 rounds/day)
Cleric Spells Prepared (CL 12th; concentration +16)
   6th—mass bull’s strengthD, greater dispel magic, heal
   5th—breath of life (DC 19), hunter’s blessing, righteous mightD, true seeing
   4th—blessing of fervorAPG (DC 18), divine power, freedom of movement, restoration, spell immunityD
   3rd—dispel magic, invisibility purge, lead bladesAPG, magic circle against evil, protection from energy, rageD
   2nd—aid, bull’s strengthD, consecrate, defending bone, resist energy, lesser restoration
   1st—bless, enlarge personD (DC 15), entropic shield, gorum’s armorISWG, liberating commandUC, shield of faith
   0 (at will)—detect magic, enhanced diplomacy, guidance, light, stabilize
   D Domain spell; Domains Strength (Ferocity subdomain), Destruction (Rage subdomain)


Str 16, Dex 10, Con 14, Int 12, Wis 18, Cha 22
Base Atk +9; CMB +12; CMD 22
Feats Bless Equipment, Channel Smite, Extra Channel, Improved Channel, Power Attack, Selective Channeling, Versatile ChannelerUM
Traits exalted of the society, magical knack, veteran of battle
Skills Bluff +9, Diplomacy +24, Disguise +9, Heal +26, Intimidate +9, Knowledge (planes) +5, Knowledge (religion) +17, Perception +16, Spellcraft +16
Languages Common, Hallit, Osiriani
SQ rage, rage power (reckless abandonAPG)
Combat Gear cassock of the clergyUE, wand of cure light wounds (31 charges), alchemist’s fire; Other Gear +2 mithral breastplate, +1 consecrated keen greatsword, crossbow bolts (20), dagger, light crossbow, morningstar, incandescent blue sphere ioun stone, pink rhomboid ioun stone, tourmaline sphere ioun stone, belt of giant strength +2, circlet of persuasion, cloak of resistance +3, cracked dusty rose prism ioun stone, feather step slippersUE, handy haversack, headband of alluring charisma +4, healer’s glovesUE, pendant of vast intelligence +2, ring of protected life, vest of surgeryUE, backpack, bedroll, belt pouch, candle (2), chalk, cleric’s vestments, cold weather outfit, dungeoneering kit, deluxe, everburning torch, fishhook (2), flint and steel, hammer, mug/tankard, pathfinder’s kit, piton (4), sack (2), sewing needle, signal whistle, silk rope (50 ft.), silver holy symbol of Gorum, string or twineAPG, sunrod (3), thread (50 ft.), tindertwig (4), trail rations (7), waterskin, whetstone, light horse, pathfinder’s kit, spelunking kit, 60 pp, 4 sp, 3 cp


Pathfinder Society Anchorage/Wasilla Dragnmoon