Pathfinder Society Anchorage/Wasilla
Ik-Teshup
Description:
Ik-Teshup
Male ifrit sorcerer 8 (Pathfinder RPG Bestiary 2 160)
CG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +0
Defense
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 42 (8d6+8)
Fort +4, Ref +6, Will +7; +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.)
Resist fire 10
Offense
Speed 30 ft.
Melee dagger +3 (1d4-1/19-20)
Ranged light crossbow +7 (1d8/19-20)
Spell-Like Abilities (CL 8th; concentration +14)
1/day—burning hands (DC 20)
Bloodline Spell-Like Abilities (CL 8th; concentration +15)
10/day—elemental ray (1d6+4 fire)
Sorcerer Spells Known (CL 8th; concentration +15)
4th (4/day)—greater invisibility
3rd (7/day)—fireball (DC 23), haste, protection from energy
2nd (8/day)—burning arc (DC 22), frigid touchUM, mirror image, scorching ray (bloodline energy type)
1st (8/day)—burning hands (bloodline energy type) (DC 21), color spray (DC 18), mage armor, magic missile, shield, shocking grasp
0 (at will)—acid splash, detect magic, flare (DC 19), mending, ray of frost, read magic, resistance, scrivener’s chant
Bloodline Elemental
Statistics
Str 8, Dex 16, Con 12, Int 14, Wis 10, Cha 23
Base Atk +4; CMB +3; CMD 16
Feats Elemental FocusAPG, Empower Spell, Eschew Materials, Greater Spell Focus (evocation), Spell Focus (evocation), Spell SpecializationUM
Traits magical lineage, secret of the impossible kingdom (jalmeray)
Skills Knowledge (arcana) +13, Knowledge (local) +10, Knowledge (planes) +13, Spellcraft +13, Use Magic Device +17
Languages Common, Ignan, Kelish, Vudrani
SQ blazing robe, bloodline arcana (change energy damage spells to match bloodline energy), fire affinity, wildfire heart
Combat Gear blazing robeUE, intensified metamagic rod (lesser)APG, potion of cure light wounds (3), wand of cure light wounds (50 charges); Other Gear crossbow bolts (10), dagger, light crossbow, spear, aegis of recoveryUE, cloak of resistance +1, headband of alluring charisma +4, backpack, bedroll, belt pouch, candle (2), chalk, dungeoneering kit, deluxe, everburning torch, fishhook (2), flint and steel, hammer, masterwork backpackAPG, mug/tankard, pathfinder’s kit, piton (4), sack (2), sewing needle, signal whistle, silk rope (50 ft.), string or twineAPG, sunrod (3), thread (50 ft.), tindertwig (4), trail rations (7), waterskin, whetstone, 977 pp, 11 gp