Pathfinder Society Anchorage/Wasilla
Knight Lance Corporal Sir Gellius Ratarion
Description:
Knight Lance Corporal Sir Gellius Ratarion
Male human (Chelaxian) rogue 12
CN Medium humanoid (human)
Init +23; Senses Perception +28
Defense
AC 24, touch 18, flat-footed 17 (+6 armor, +1 deflection, +6 Dex, +1 dodge)
hp 75 (12d8+12)
Fort +8, Ref +19, Will +9; +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.)
Defensive Abilities improved evasion, improved uncanny dodge, trap sense +4
Offense
Speed 30 ft.
Melee +1 agile dueling keen silversheen rapier +15/+10 (1d6+8/15-20), +1 pitfall cold iron short sword +15 (1d6+1/19-20)
Special Attacks sneak attack +6d6 +6 bleed
Rogue Spell-Like Abilities (CL 12th; concentration +13)
3/day—acid splash
2/day—vanish
Statistics
Str 10, Dex 24, Con 12, Int 16, Wis 14, Cha 12
Base Atk +9; CMB +9 (+11 disarm); CMD 28 (30 vs. disarm)
Feats Alertness, Dodge, Extra Rogue TalentAPG, Extra Rogue TalentAPG, Improved Initiative, Mobility, Skill Focus (Acrobatics), Spring Attack, Two-weapon Fighting, Weapon Finesse
Traits freedom fighter, reactionary
Skills Acrobatics +33, Bluff +19 (+21 to Feint), Climb +10, Diplomacy +19, Disable Device +30, Disguise +18, Escape Artist +22 (+25 to free slaves from bondage), Intimidate +4, Knowledge (dungeoneering) +12, Knowledge (local) +18, Knowledge (planes) +8, Linguistics +11, Perception +28, Sense Motive +21, Sleight of Hand +19 (+21 to steal items without being noticed), Stealth +20, Use Magic Device +19
Languages Aklo, Ancient Osiriani, Common, Hallit, Kelish, Orc, Osiriani, Polyglot, Tien
SQ rogue talents (bleeding attack +6, combat trick, familiarUC, fast tumbleAPG, improved evasion, major magic, minor magic, trap spotter), trapfinding +6
Combat Gear potion of cure light wounds (5), potion of cure moderate wounds (2), wand of anticipate peril (48 charges), wand of cure light wounds (45 charges), wand of feather step (48 charges), wand of vampiric touch (7 charges); Other Gear +2 mithral chain shirt, +1 agile dueling keen silversheen rapier, +1 pitfall cold iron short sword, dagger, ocher rhomboid ioun stone ioun stone, pink rhomboid ioun stone, aegis of recoveryUE, belt of incredible dexterity +4, boots of elvenkind, circlet of persuasion, cloak of resistance +3, cracked dusty rose prism ioun stone, eyes of the eagle, gloves of reconnaissanceUE, handy haversack, headband of vast intelligence +2, ring of protection +1, backpack, bedroll, belt pouch, belt pouch, candle (2), chalk, climber’s kit, disguise kit, dungeoneering kit, deluxe, everburning torch, fishhook (2), flint and steel, flint and steel, hammer, masterwork thieves’ tools, mug/tankard, pathfinder’s kit, piton (4), sack (2), sewing needle, signal whistle, signet ring, silk rope (50 ft.), string or twineAPG, sunrod (3), thread (50 ft.), tindertwig (4), trail rations (7), waterskin, whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, light horse, 1,445 pp, 5 gp, 7 sp, 2 cp
Bio:
Gellius barely remembers his parents; his last memory was of them hiding him and his sister, Valeria, in their home. He remembers his father giving him the ring he always wore and telling them to stay hidden and quiet. His curiosity got the better of him though, he looked through the crack in the wall they were behind and he saw something that still brings nightmares to him to this day, beasts clothed from head to toe in imposing infernal armor. Then he heard screams and silence. He wanted to cry but his brave sister kept him silent.
Many years later he would learn that those infernal armored beasts were not beasts at all but Hellknights. He still does not know why they hunted and killed his parents. All he could learn from his sister was that his parents loved him and the ring given to him was the family crest and he should keep it.
He and his sister grew up in the slums of Westcrown barley eking out a living through begging and pick pocketing. Life was harsh but as long as he and his sister were together they would survive. That did not last. His sister, who grew into a beautiful young teenager was set upon by a slaver and taken away from him. He would never see her again but vowed he would find her and free her.
As he grew, his hatred for those in power of Cheliax grew to fervor. He was able to find other likeminded young men and women who joined him in a gang to fight the depravity of the Chelish nobility. At first they did simple acts of thievery and vandalism, but soon they grew more daring, waylaying slaver caravans to free the slaves. Their exploits soon caught the eye of the Hellknights who ambushed them during a raid on a slaver caravan killing the gang to the man and woman except for himself who was able to escape.
With his life forfeit and a bounty on his head accusing him as a terrorist to the Empire, he fled Chelxia finally ending up in Absalom; there he met Captain Colson Maldris, who introduced him to the ideas of Andoran and to the Pathfinders. He joined the pathfinders soon afterwards in the hope to gain friendships and connections that will someday help him find and free his sister and to bring his rebellion back home.