Varanog (The Master of Magic)


Varanog (The Master of Magic)
Male kobold sorcerer 4 (Pathfinder RPG Bestiary 183)
LE Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +3


AC 16, touch 15, flat-footed 12 (+3 Dex, +1 dodge, +1 natural, +1 size)
hp 26 (4d6+8)
Fort +2, Ref +4, Will +5
Defensive Abilities trap sense +1
Weaknesses light sensitivity


Speed 30 ft.
Melee dagger +0 (1d3-3/19-20)
Sorcerer Spells Known (CL 4th; concentration +9)
   2nd (4/day)—scorching ray
   1st (7/day)—alarm, floating disk, magic missile, ray of enfeeblement (DC 14)
   0 (at will)—acid splash, daze (DC 13), detect magic, mending, ray of frost, read magic
   Bloodline Kobold


Str 4, Dex 16, Con 12, Int 13, Wis 12, Cha 16
Base Atk +2; CMB -2; CMD 12
Feats Combat Casting, Dodge, Eschew Materials
Traits focused mind, imposing scion
Skills Appraise +5, Bluff +7, Craft (traps) +9, Intimidate +10 (+12 vs. creatures of your bloodline type), Knowledge (arcana) +8, Knowledge (planes) +2, Perception +3, Spellcraft +5; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Common, Draconic, Undercommon
SQ trap rune
Combat Gear potion of cure moderate wounds (2), reach metamagic rod (lesser)APG, scroll of fireball (CL 7th), scroll of haste, scroll of mirror image, wand of chill touch (29 charges), wand of mage armor (20 charges); Other Gear dagger, list of names (he knows what they did), majestic cape, masterwork tool, satchel filled with delicious mauve mushrooms, silver crown, small wooden statue carved in his own likeness, vial filled with the tears of orphaned dire weasels (2), 44 gp

Tracked Resources

Dagger – 0/1
Potion of cure moderate wounds – 0/2
Reach metamagic rod (lesser, 3/day) – 0/3
Trap Rune 1d8+4 (6/day, DC 15) (Sp) – 0/6
Wand of chill touch (29 charges) – 0/29
Wand of mage armor (20 charges) – 0/20

Special Abilities

Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Kobold Increase spell DC by 2 if target is denied Dex bonus to AC.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Trap Rune 1d8+4 (6/day, DC 15) (Sp) Standard action to place magic trap rune that deals elem dam of your choice, Ref half.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

Varanog (The Master of Magic)

Pathfinder Society Anchorage/Wasilla Dragnmoon