Rise of the Runelords


A Pathfinder Adventure Path for 3rd-18th level characters

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?

The Rise of the Runelords Adventure Path begins with a goblin attack and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight depraved backwoods ogres, stop an advancing army of stone giants, delve deep into ancient dungeons to reclaim weapons of unbelievable power, and finally go up against an all-powerful wizard-king in his ancient mountaintop city.

Adventure Path Volumes include:

1 Burnt Offerings Level 3-5
2 The Skinsaw Murders Level 4-6
3 The Hook Mountain Massacre Level 8-10
4 Fortress of the Stone Giants Level 12-14
5 Sins of the Saviors Level 14-16
6 Spires of Xin Shalast Level 16-18

Rise of the Runelords

Pathfinder Society Anchorage/Wasilla Dragnmoon